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 Ranged Agi

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Mr.Blonde
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PostSubject: Ranged Agi   Thu Aug 05, 2010 6:43 pm

Ranged Agility heros... why are they so damn useless seriously they are the most underused class of heros in CHA by far. I think they could use a buff in either Starting Stats or in BAT. I would like to see a +.15 in BAT for all ranged agi as they are greatly underpowered atm
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PostSubject: Re: Ranged Agi   Thu Aug 05, 2010 6:48 pm

didnot will pwnt clannies w/ ranged agi. this one does a roflcopter every time i watch him play
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PostSubject: Re: Ranged Agi   Thu Aug 05, 2010 6:59 pm

they are completely useless end game, beginning - mid game they can own really hard though. Agi can max out attack speed faster then anything. If you can kite early to mid ranged agi is pwwwnnn.
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PostSubject: Re: Ranged Agi   Thu Aug 05, 2010 8:05 pm

but still range agi range aren't really that good incomparison to ints early and mid game, and don't have the BAT for any late game play. Agi range's are only strong in a small slice of mid game and quickly get outpaced by str and int heros.

True they quickly get to the max attack speed teh quickest and have the best items by far, but are the most under used and weakest class due to the ranges being just so bad...

On a further note space orc still needs to be nerfed to fit in with the other short range heros 2.3 BAT PlOX or a damage nerf early game


didnot's builds are pretty good, but pwning clannies isnt that hard considering all the people in clans there is this guy called epicpowda he is a complete noob from what i hearddddddd
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 1:38 am

I wouldnt mind an ms buff to be honest. Most of the slower ones are a bitch to play against competant players. Looking for a pro Riflemaster player is like looking for Pro MX player. (Cheap shot but seriously never seen one that has never fed or left games super early)

Agility in general should run a tad faster. Mainly RifleMaster and Spell Breaker compared to others of their speed theyre kind of weakish.
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 2:07 am

What can I say Charge, bitches love my noob skills.
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 2:31 am

no1 uses agility much because they may have good damage but barely any hp.. they get good when they get immortal boots
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 2:48 am

melee agi is pretty decent they ahve good stats etc. but range agi is just too weak
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 2:27 pm

yea true but then thats when people start to kite u when u get melee
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 3:02 pm

well i could say the same thing with ranged str but they are just way better some with range int
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 3:42 pm

yea but like all the items in cha are good with int so int becomes alopt powerful too.
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 3:46 pm

ya but int is only useful with spells that utilize the mana, otherwise after mid game u have over 3k mana doing nothing which also makes agi and str more versatile
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 4:12 pm

unless they have terra? or mana sheild? or mana blast?
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PostSubject: Re: Ranged Agi   Fri Aug 06, 2010 4:20 pm

ya but if they go mana shield or terra just buy a lightning sword since they probably rely on mana and for mana blast you can buy magic reduction
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 1:18 pm

u dont need mana skills in order to own with int
all u need is a farming skill and a good player.
u can get hp, armor, eva, agility, damage everything u need on int..
like scepter of holy protector gives u hp and int which gives +250 damage
item thats give u +250 int and agi plus eva which is ownage..
i mean what else can u ask for really?
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 1:32 pm

Quote :
ya but int is only useful with spells that utilize the mana, otherwise after mid game u have over 3k mana doing nothing which also makes agi and str more versatile



Int also has ourageously good items though, and thats througjout the game.. they also farm much faster then strength and agi due to high mana pool + Int has tons of ranged characters with Low BATS unlike AGI and Str. They're not just for nuking, if you don't believe lol ask Glorn to run his slow poison build if you haven't seen it. Only thing is shockwave, and mid game it uses vortex ..
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 1:37 pm

thats what im trying to say
look at my post they all have int has the best items haha..
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 2:26 pm

back OT:

it can clearly be seen range agi sucks... compared to ranged int
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 2:28 pm

i think most of us can agree INT range and STR melee are possibly the best char through all stages of the game
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 3:01 pm

well i disagree with that charge but i do think ranged agi needs a buff
just boost the bat by .3 of all of them cept storm (the only balanced one imo)
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 3:41 pm

ewww .3 i would say .15 or .2 would be better. storm is pretty sweet so is the moon rider one already imo
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 4:57 pm

Why should range be better then melee? I think your getting a little overboard here. The problem with buffing range is running the risk of making melee obsolete. If you think Ints are so powerful why not propose a nerf so the difference is less obvious. Something along the lines of +.10 or +.15 Bat which makes them about 2.25 Bat still better then agility Range but not heavily so. They will be about the same as agility melee keeping in mind according to a lot of you melee get kited and pawned anyhow. And this will buff Int melee as the difference between them and range is not so small any more and thus may be considered a little more. I dont think that will happen but you have a lot better shot at that happening then asking to make agility the auto win the game chars. Because if you buff range you have to buff melee too.

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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 5:59 pm

not really, moving 2.6 to 2.45 and 2.5 to 2.35 isn't going to make agi melee obsolete by any means, where they average 2.2-2.3...

i think all BAT should be kept in between 2.0 and 2.4 but thats just my opinion...
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 6:35 pm

the whole kiting thing is obsolete, i havent been kited since i used the mountain king wiht no sprint frenzy or endurance aura so people who say melee suck for that reason, suck :p
as far as the .3 increase to bat i think this is fair because ranged already suffers in the fact that they have a funky crit system and bash system (wich is extremely crucial for agi in specific) and on top of that the agi ranged heros have lower stats than the other heros
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PostSubject: Re: Ranged Agi   Sat Aug 07, 2010 7:58 pm

T-up fattest

or faggest now?
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