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 Official REVOLUTIONS Bugs

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Sharky
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PostSubject: Re: Official REVOLUTIONS Bugs   Sat Sep 04, 2010 7:39 pm

True true just caught me by complete surprise and lead to a death as I was having trouble moving my hero due to that fact.
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PostSubject: Re: Official REVOLUTIONS Bugs   Thu Sep 09, 2010 3:16 pm

updated and fixed up to this point with exception to:

Death Orb
Locust Camera Move

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PostSubject: Re: Official REVOLUTIONS Bugs   Thu Sep 09, 2010 7:12 pm

similar to sharky's comment i was using locusts right before duel started. i was tped in and got about 3 seconds of normality (u know what i mean...) when my camera locked on my locusts coming from base. fked me over.... u cant use skill cuz u can target. yyyeeeahhh.....
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PostSubject: Re: Official REVOLUTIONS Bugs   Thu Sep 30, 2010 11:15 pm

Hey Im not sure if I reported this before but lingering spells such as summons and images seem to be causing a few rag glitches. Basically it can cause a few things such as getting stuck this happens when you have lingering creeps and kill a boss just as a duel starts. Bosses not healing and basically being whatever health your left them at last.

Just as a refresher well Im not sure if I reported this or not but its been around a while the lingering leaver. Im not entirely sure something about leaving around duels either just before death or what I dont really remeber any ways theyre gone their hero is still there and it screws up the auto even duels dealy. Also can cause fatals in some rare occasion where the lingering leaver is teleported to the enemy side being perma healed by fountain.
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PostSubject: Re: Official REVOLUTIONS Bugs   Thu Sep 30, 2010 11:21 pm

talking about "lingering" this is more about unlingering..... if u get my drift. This has started happening more and more as i start ganking more and more. i usually complete a gank VERY near to the the duel timer start because at that moment the players are usually focused on buying and arent paying a lot of attention to the their hero. the thing is, i get the kill, and creeps kill me on the very second that the duel starts. the duel then skips and says that i have lost the duel because i havent respawned. not that big of a deal but how about making the duel start timer take 1 second to tele to base where you can obtain items, and then another (however long it takes to respawn) seconds where the players sit in base but cant obtain items.
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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 15, 2010 3:42 pm

So there's this one bug that happened last night:

Basically, one of my teamates RAEGQUIT, but his character was still in play. When there would be duels, his character would sometimes be on the duels, but the duels would act as if there were no players and just end. D:

I don't know if you understood... But yeah
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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 15, 2010 10:10 pm

woah... now were back to page 2 of bug posts? glorns gonna be pissed that he STILL HASN'T FIXED IT (teehee)

next time though, save a replay and send to glorn. he prefers em alot
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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 15, 2010 10:11 pm

I fixed this in the new edit; along with the bug that causes someone to spawn in the other players base after duels as well.

however, i broke yiff again ><

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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 22, 2010 5:34 pm

Bloodbath doesnt level past 15 tooltip wise, but you can level it infinitaly, and it wont go past 60 damage. Also, bloodbath hits allies.
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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 22, 2010 7:04 pm

coooool!

The reason it hits allies is because you level it past 15; where there is no skill information. This is an easy fix, just gotta set max level to 15 Razz

Thanks for posting, will be fixed ASAP

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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 22, 2010 7:51 pm

it still hits alies below level 12
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PostSubject: Re: Official REVOLUTIONS Bugs   Fri Oct 22, 2010 8:03 pm

ohh, really? that is indeed awkward then... I will have to recheck all of the coding... I prolly accidently disabled an action that makes it only pick select units.

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shiyanu
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PostSubject: Re: Official REVOLUTIONS Bugs   Sat Oct 23, 2010 12:21 am

okay.. i found a very weird bug.. it seems that magic resist on blackmail is not 75%..
because today... i wanted to try the constitution resist ultimate.... what happened
i had chianlightning and fire staff and static field
was playing with sgt_cortez007
everything was fine until he got black mail armor
i should reduce by 80% ultimate + 50% banish.. reduce.. BUT not...
not only.. i got 0 extra damage... but also when i cast all the spells fallowing
ultimate+banish+chain+firestaff i did like 500 damage...!?
after that i gone.. and attacked ragnarok
wich he have 75% spell reduc on his armor...
the calculation of my ultimate+banish.. was workin.. and i did the normal 20%~ extra damage that was left...
so after my calculation.. it seems this item is bugged and grants WAY more resist than it should
" the same happens to .. immortal boots"
i use poison wave? was it... banish + constitution reduct... + shadow dagger... the damage i did..
was under 1000...

i can support replays if u wish...
it would be nice if this is fixed...because it makes spell builds useless...
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PostSubject: Re: Official REVOLUTIONS Bugs   Sat Oct 23, 2010 1:09 am

it was the skill, not the item. Fixed.

Also, "shadow dagger" impact damage is not spell damage. By banishing someone and then casting it, it reduces the damage to zero.

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shiyanu
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PostSubject: Re: Official REVOLUTIONS Bugs   Sat Oct 23, 2010 7:52 am

hm kay gona test with banish too ..
i had suspicions about that black armor resist since way back...
question: how does spell resist calculate???
like critical/basher stacks
or it just accumulates/?????
p.s
are u sure its the spell ??
because all this happened when black armor was been equiped..
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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 24, 2010 5:21 pm

Mana vortex hits allies and yourself.

after level 12, AMS tooltip stops, and you cant be targeted by any spells, beneficial or otherwise.
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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 24, 2010 6:24 pm

Rags Sword Recipe and Tier 5 weapon (Whats is tier 5 Talon Grade?) It makes Ragnaroks Armor and lets you keep your weapon. It requires the weapon oddly enough.

You still have the double reword particularily to the losing side of a duel.

The atma beam on the mask is auto killing Archons??? I had weak but still even when I wasnt casting it I cast mask and bam archons dead it was also auto pawning the bosses in the Rag mission. Edit: I think there is a lingering perhaps dummy unit with Weak Constitution. I dont think it goes away like its suppose to.

(Personally Im not liking the level 15 skills and buy skill points doesnt seem to flow right it will probably take some getting use to but still the same old same old ditch the farm skill level your other shit stuff)

Edit: Is there anything you can do about the dsyn disconnects with Rag issue its a little annoying and it kind of angers people trying to do the -save load codes. It makes KR almost undoable because this is almost a guarantee to happen. Maybe add a tip to save before you attempt rag or have a little warning saying enemy team is doing rag mission save your codes!!!

On Rag Some people do KR to sort of roll up kills and prolong the game when or if you fix the Rag dsync issue can you sort of make it to where the faster you kill rag the more experience you get for winning sort of a reference to the One Team Mode. Killing Rag in 45 mins gives more exp then killing him in 2 hrs.
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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 31, 2010 4:37 am

after level 12, invisibility has no cooldown, and no mana cost. aka permanent invisibility. the tooltip stops at 12, but you can level it infinately
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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 31, 2010 1:41 pm

heh; i figured this out out at work last night. I forgot my HW, so started at object editor for 3 hours; and found about a dozen problems. Ranging from skills without levels, to ugly tooltips.

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Yetidiah
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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 31, 2010 1:49 pm

how about a rubuff to summons? not the skill puppet master but actual summons. as is right now even main levelled the only one that can survive one cast of a farming skill is watery defenders.
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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 31, 2010 1:56 pm

I am giving summons increasing spell reduction as they level. Right now, it is a constant 20%; which isnt bad earlier; but once you get to level 8 farmers, summons got nothing on the damage boost... Im thinking of giving them a 10% increase as the summons rank up... Sound decent?

Keep in mind, Puppet master only gave 20% per level; so 20% from 8-16, 40% from 16-24, 60% 24-32, 80% 32+

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PostSubject: Re: Official REVOLUTIONS Bugs   Sun Oct 31, 2010 2:01 pm

even leveling 1-1 against a farm skill most farm skills will one shot summons at any level
i.e level 5 skellys are killed by level 5 barrage level 7 wolves are killed by level 7 frostfall etc. i think right now the game is pretty spell heavy and they just dont have the hp to be viable
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PostSubject: Re: Official REVOLUTIONS Bugs   Wed Nov 03, 2010 12:38 am

rejuv level 13+ is melee range
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PostSubject: Re: Official REVOLUTIONS Bugs   Thu Nov 04, 2010 6:10 pm

Well Rags sword can finally be made but your weapon is still there. So assuming one weapon mode make the sword sell whatever weapon and its near no cost to make. Of course if your doing rag you already won but its something to chuckle at sure as hell better then the 13000 gold rag armor trick.
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PostSubject: Re: Official REVOLUTIONS Bugs   Thu Nov 04, 2010 8:14 pm

nice. bugs to live with!

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