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 All 27 new skills!

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sami_gurl
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PostSubject: All 27 new skills!   Mon Sep 14, 2009 12:53 pm

Offensive Skills!
-------------------


Frost Fall -Deals massive damage to all enemies in a target area

Breath of Fire - Deals damage in a cone from the hero

Feral Spirit - Summons wolves!

Dragon Punch - Punches target dealing damage and stunning

Flame Strike - damages enemies in range every .4 seconds for 1.6 seconds and burns targets

Feedback - causes attacks to destroy mana per hit, causing mana to combust and deal damage. Deals double damage to summons and burns double mana on non-hero units

Mark of the Warrior - Increases target friendly units damage by a % (includes item damage)
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Defensive Skills!
-------------------

Absorb Mana - Absorbs mana..............

Bone Wall - summons bones to keep enemies in place.

Cripple - Reduces attack speed and damage

Mana flare - hero channels to use. While active, any enemy nearby that uses a spell will take damage based on the mana cost of the spell. double damage to creeps.

Rally Cry - gives nearby friendly units bonus to life and mana regeneration for 25 seconds

Slow - Slows target move and attack speed

Taunt - Forces the closest 20 enemy units to attack caster for a short time
---------------------------------------------------------------------------------------

Misc skills!
-------------


Flash Heal very fast, low cooldown heal at cheap manacast. autocasts every .75 seconds.

Restore mana - restores mana to target over a 5 second duration

Invisibility - causes target friendly or caster to become invisible for a moderate time

Impale - deals damage and stuns targets in a straight line

Unholy Frenzy -grants Unholy attack speed, but drains life from caster while active.

Bash - Gives a 15% chance to stun any enemy you attack

Magic enhanced attack - grants hero 80% chance to deal bonus magic damage every attack
-------------------------------------------------------------------------------------------------------------

Ultimates!
-------------


Crit master - Gives hero 100% chance to crit for 100+10% per level <<do NOT combine with death strike or combat mastery, this will override them>>

Mirror Image - Creates an illusion of the hero that deals 5% damage, and takes 200+50% damage per level. Every level also adds another image

Starfall - waves of falling stars damage enemies for 8 seconds

Foul Earth - Deals 6% of base hp to ALL units in target area. range and duration increase per level

Summon Badger - summons... Badger!






thats all.. discuss them if you must.. =]
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verti89
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PostSubject: Re: All 27 new skills!   Mon Sep 14, 2009 3:56 pm

Glorn did you fix the issue with the regen %'s on brilliance and unholy? Idk if this is the best place for it or not but hey...
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sami_gurl
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PostSubject: Re: All 27 new skills!   Mon Sep 14, 2009 4:44 pm

Yeah, he did. i asked him yesterday..
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Niggonometry
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PostSubject: Re: All 27 new skills!   Mon Sep 14, 2009 5:37 pm

Thanks Sami, I feel responsible. :/
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imsofattest
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PostSubject: Re: All 27 new skills!   Mon Sep 14, 2009 10:24 pm

bone wall is awesome Very Happy
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PostSubject: Re: All 27 new skills!   Mon Sep 14, 2009 10:53 pm

SUMMMONS BADGER?!
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imsofattest
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PostSubject: Re: All 27 new skills!   Mon Sep 14, 2009 11:35 pm

its not what you think hes all defense now
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sami_gurl
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PostSubject: Re: All 27 new skills!   Tue Sep 15, 2009 6:40 am

Yeah he is defensive but hes still got pretty decent damage too.
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PostSubject: Re: All 27 new skills!   Tue Sep 15, 2009 9:15 am

yea i only saw one level of it but he has chaos damage and 40% of that ignores reduction so im guessin his damage is good all game
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bloodrill
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PostSubject: Re: All 27 new skills!   Wed Sep 16, 2009 11:01 pm

Awesome I am already trying to make builds. Anything on the new heros?
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PostSubject: Re: All 27 new skills!   Thu Sep 17, 2009 1:39 am

he added the priest and the blacksmither so far (one str and one int)
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bloodrill
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PostSubject: Re: All 27 new skills!   Thu Sep 17, 2009 11:36 pm

I know i made the black smith
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didnotmeanto
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PostSubject: Re: All 27 new skills!   Thu Sep 17, 2009 11:45 pm

You forgot Glorns secret skill The Ban Hammer!!!!
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bloodrill
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PostSubject: Re: All 27 new skills!   Sun Sep 20, 2009 2:24 pm

WhaaaaaAAAaaaaaAAAAAAAAaaaaAaT?
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PostSubject: Re: All 27 new skills!   Sun Sep 20, 2009 2:30 pm

This is YOUR warning, I will PM you one also. This goes for everyone to post after this one... If you have a stupid post, I will have to pull out my banhammer! There is only 1 (now 2) posts on this entire page more than a line and a half long... Some of them are on topic, but at least half arent.

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bloodrill
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PostSubject: Re: All 27 new skills!   Sun Sep 20, 2009 3:33 pm

Fine. Badger....Ummm hes defensive but is that all your gonna tell us... because thats kinda Not saying anything
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PostSubject: Re: All 27 new skills!   Mon Sep 21, 2009 12:31 am

I have a question about the mirror image. Correct me if i'm wrong but does this mean that although the image(s) only do 5% damage each level the take more damage?
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PostSubject: Re: All 27 new skills!   Mon Sep 21, 2009 2:23 am

Slvr. While the % damage on an individual image is not going to increase another image is going to be formed so the max output of damage will be increasing by 5% for each level.
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PostSubject: Re: All 27 new skills!   Mon Sep 21, 2009 8:59 am

Yes, at every level, all images combined have as much HP as you do. Which is a lot. with 5% damage on 4 of them, that is 20% more damage, including item damage. I made it so images project auras also, so it isnt very easy to pick the real hero from the fakes... If anything, this skill is too powerful... essentially it is like a FULL reinc, with bonus damage!

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bloodrill
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PostSubject: Re: All 27 new skills!   Mon Sep 21, 2009 11:11 am

WOAh... thats so things




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PostSubject: Re: All 27 new skills!   Tue Sep 22, 2009 11:06 am

I guess it will depend on how people use it. If people are using a fire orb or other items/skills that damage 'nearby enemies' those images might die quickly. Also, although the max damage of having all the images out can be high (20%) because they take more damage then they may quickly die. It could almost be better not to max out the ultimate if that one image lasts much longer than those other images. Even though 20% damage is good, 5% damage could be better if it lasts much longer. Combined the images may deal 4X more damage (5*4=20) but they also take 4 times as much damage (400%). Think about noobs who go straight for weapons, sure they may do high damage but if they die to quick then they will never get to use that damage. Like i said, i guess we will see how people use it and how it plays out.
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PostSubject: Re: All 27 new skills!   Wed Sep 23, 2009 4:39 pm

LOL more indirect buffs to Mana Vortex I love it. Bone Prison is that like Furions Sprout from dota? Or like Rhasta Mass Serpant Ward? Or is it like Clockwerks cogs? Does wind walk allow you to escape this prison? Or do you litterally have to kill your way out of it?
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PostSubject: Re: All 27 new skills!   Wed Sep 23, 2009 6:14 pm

wind walk allows you to run through it...

,mana vortex was nerfed.. screen shot this, quick, before I change my mind! It is still very strong though, but not AS strong.

the bone prison has been called useless by a few people, and insanely OP by.. more people.. which means, it is close to balanced. I just dont see it for the most practical use. Also, with the increased number of mana reducing skills, there is another indirect to mana vortex, to ability to remove some of a players mana, through use of other skill that dont hurt your mana as well.

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PostSubject: Re: All 27 new skills!   Wed Sep 23, 2009 11:46 pm

Depending on the mana cost Id probabally combo it with Frost Nova or something. How long does it last? Are you allowed the option of casting it on yourself or allies? Block melee out take advantage of being range or mess with duechebags. Oh yea is impale working out because I know in other games it can cause problems, like weird ladder bugs or something is what I hear from other people, sometimes they get radomly stuck or something or theyre completly invulnerable until the stun wears off, ive heard from a few to get it to work the they wanted it too they had to make it a custom trigger. I dont know much about it but I have heard impale can cause some headaches hope it works out okay it makes an awesome farming skill and it gets boring using nothing but acid for farming sometimes I switch it up and choose melee and get immolation to combo with soul burn and terrfify Battle Mage or Paladin two favs.
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PostSubject: Re: All 27 new skills!   Thu Sep 24, 2009 1:11 am

sadly, it was implemented more as an AoE stun/disable with minor damage. It works as a secondary farming skill, better than stun field. It is kinda like a ranged stun field, actually.. but, better damage, more mana cost, longer cd... People have been using it, and ive used it without problems... it isnt amazing though... but, it doesnt suck.. seems kinda bland to be honest Sad

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All 27 new skills!
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