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 cha 3d bugs

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Glorn2
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PostSubject: Re: cha 3d bugs   Sun Jan 13, 2013 2:41 pm

go into field early in TB
something about xp in glad mode

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Orimis
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PostSubject: Re: cha 3d bugs   Sun Jan 13, 2013 7:41 pm

Team brawl you can start the fight before everyone has finished picking and both glad and team brawl no player xp is gained
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PostSubject: Re: cha 3d bugs   Sun Jan 13, 2013 9:50 pm

all fixed breh

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Orimis
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PostSubject: Re: cha 3d bugs   Thu Jan 17, 2013 9:20 pm

You can still do the double death orb glitch not sure if there is anything you can do about it.
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PostSubject: Re: cha 3d bugs   Thu Jan 17, 2013 9:41 pm

nope; sadly. that is a slow moving missile; and nothing can ever get rid of it (except for making players wait in base for 5 seconds before moving them to the arena). Silly, I know. No other problems found this week though? niceeee!

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Orimis
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PostSubject: Re: cha 3d bugs   Thu Jan 17, 2013 11:49 pm

could you make all heroes invulnerable for half a second or so before arena? oh and good fix on the death before duel issue.
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PostSubject: Re: cha 3d bugs   Thu Jan 17, 2013 11:58 pm

it wouldnt do anything; due to the fact that a death orb cast at max range still cant catch a running person. I really think it is a neat abuse, and almost takes luck to pull it off.

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PostSubject: Re: cha 3d bugs   Tue Jan 22, 2013 8:59 pm

Alright found a bug with custom stats and other mode combinations...

http://s9.clanent.net/replay/view_replay.php?file=973459.w3g
Very short games everyone sadly was trapped with no place to purchase stats.

Edit: PS the random part of it seems to be working nicely.
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PostSubject: Re: cha 3d bugs   Mon Apr 08, 2013 4:43 pm

Hello long time since one of these

http://s9.clanent.net/replay/view_replay.php?file=1253728.w3g

Not sure what happen here as I wasn't paying much attention... Apparently my hero auto attack his hero before we were done picking and he spawned at my front door with no starting gold.

Edit: Ah I see this is no bug this is a specail condition for player name condition_0 kind of mean aint it?
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PostSubject: Re: cha 3d bugs   Tue Apr 09, 2013 7:26 pm

Yes, it is rude. However, he was found to be hosting a deprotected and cheatishly-altered version of the game under the file name cha_3d_1.23FINAL, on makemehost. I have slight reason to believe he was the cause of said deprotection, alteration, or the uploading of said game.

On the very short list of things that offend me on the internet, this is just about it.

I was also hoping it may teach him a little humility, while providing me with some entertainment. I will remove it in the future, I just hope it serves as a fair warning. Have you gotten to try the new heroes yet?

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PostSubject: Re: cha 3d bugs   Wed Apr 10, 2013 12:18 pm

I have tried the strength revenant haven't got around to playing the new intelligence tree yet.
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PostSubject: Re: cha 3d bugs   Wed Jul 10, 2013 9:32 pm

Some bugs I never got around to posting... Mind rot stuns its caster as well as the person it was cast on. Plant the bomb mode doesn't register at all and stays in the inventory of the option chooser. A lot of users get dropped by the ENT Bot for loading too slow. I think I might make a post on the Ent site about that. It's mainly when I host private game and usually 1-2 South American players take too long to load and get dropped.

I think Feedback could use a level 15 kick mainly the orb seems really unappealing now that players can attain Death Bringers and Light Sabres perhaps a super weapon that fashions out of having all 3 Omega Class Weapons or maybe make use of the secret orb nobody ever makes on purpose (Sad considering how OP that item is). Also Befuddle I think could use a buff in its duration and AOE particularly at level 1. At the moment sonic boom is basically a much stronger form of befuddle.
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PostSubject: Re: cha 3d bugs   Fri Jul 12, 2013 8:25 am

I have never seen mind rot stun its caster. I use it a lot... I will look into it though. I will of course look into all of these. Isn't it impressive that it took nearly a year for anyone to notice that plant the bomb mode isnt working? ><

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PostSubject: Re: cha 3d bugs   Fri Jul 12, 2013 8:32 pm

Yea around the 6th point invested if they cast a spell it will stun them and you.

Edit: I was testing in single player as I was posting this it stuns you with level 6 mind rot. Starts working normally after you invest more points. I think I went full retard in a game and stop investing at the 6th point or something.
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PostSubject: Re: cha 3d bugs   Tue Jul 16, 2013 2:03 am

Also weak constitution is broken as in does not work.
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PostSubject: Re: cha 3d bugs   Tue Jul 16, 2013 7:20 pm

Lol, I actually noticed this too. Strangely enough, in random situations it DOES work; but most of the time, it doesnt. Not sure how or why. I will be fixing it in the near future.

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PostSubject: Re: cha 3d bugs   Wed Jul 17, 2013 9:16 pm

Also adrenaline rush causes your ultimate hot key to bug out. Anytime you press V it activate B and you have to cast your ulty manually. Also is there a way to make Frenzy take priority over adrenaline? Pain in a butt when you random that and like your only option is to flag run. Adrenaline bug screws you over just enough for them to be able to stop you with ease.
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PostSubject: Re: cha 3d bugs   Mon Aug 05, 2013 12:04 pm

I completely forgot about this... Secret Orb active bugs unless you drop the item and pick it up again. Tried to use it as a situational counter item instead of super sonic ring.

Also we still have that bug with full custom mode where if the option chooser is slow in picking (If they don't click play game in time) nobody will have a hero and is forced to -random in order to play.
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PostSubject: Re: cha 3d bugs   Sun Aug 18, 2013 2:45 pm

Two clan games in a row the random game mode selector didn't work (There was no red so it should have picked someone to select modes). It wasn't terrible it just defaulted to normal after timer was up but it is weird that it isn't working anymore...or perhaps it was just a coincidence.
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