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 Magic Denial

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carefulibite
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Posts : 785
Join date : 2009-07-06
Location : A little south of sanity

PostSubject: Magic Denial   Tue Oct 30, 2012 11:21 pm

Ladies and gentlemen if you knew how old this build really is you would laugh. All I'm doing here is polishing a really old build to make it more fitting for today's current game.

The former build found here:
http://z14.invisionfree.com/Custom_Hero_Arena/ar/t10.htm

Magic Denial
Hero: Speed Demon
Offensive: Pulverize (1.3.5.7.9.11.13.15,30,31,33,34,35,36,37)
Defensive: Mana Vortex (10,12,14,17,18,19,20,21,22,23,25,26,27,28,29)
Miscellaneous: Anti Magic Shell (2,4,6,38,39)
Innate: HP Bonus
Ultimate: Element Mastery (8,16,24,32,40)



Strategy
Primarily a dueling hero, Magic Denial's aim is to be the most effective hero when nobody can cast spells. Items should focus on HP and attack speed.

DUELS:
When playing magic denial it is your job to cast ams on yourself and quickly lead in casting vortex to take away your opponents mana. Be sure to warn allies prior to duels don't want their mana gone in the confusion. "WTF Happened to my mana?"

CREEPING:
Because this style of farming starts off slow it is important to grab a set of bombs and a pair of boots to begin with. Once you got your infused cloak and have a comfortable level advantage sell your bombs and make an assassin garb and farm passively.

Items:
Bombs +Boots
Infused Cloak
Assassins Garbs
Cloak of the Fox
The One Ring
Upgrade to Shielding Staff
The One Ring
Depending on farm either upgrade to Master Ring or Thieves Mask
Aim for whichever one you didn't get from the above
The One Ring
Upgrade to Super Sonic
and you get the idea...
Spoiler:
 

The Story: Earlier I tried to sign onto www.chao.forumclan.net but got an error message along with the were you searching for this list... On about the bottom of the page it read Magic Denial so out of curiosity I clicked it. Moral of the story the old concepts still work.
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