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 Raden --The Storm Panda

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Orimis
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PostSubject: Raden --The Storm Panda   Thu Mar 15, 2012 10:58 pm

Raden --The Storm Panda

The Ancient Asian Storm God has been awakened from his terrestrial slumber to find his waters and skies have been tainted by the epoch of warring; and he is PISSED. His strength has faded since his reign has guardian of his realm, but his anger has invigorated him all he needs is a little bit of speed training. Oh yeah don't forget he is a Storm God and can control the elements to bend his whim when his physicality is not enough.

The build

Storm Panda (Moderate Int Agility)

Monsoon--Ha you think you can block my magic with your puny force field--bah--Here is a taste of the God of Storms
Absorb Mana-- I can peer into your gaze and steal that of you which can control the elements and use it for my own purposes
Acid Rain-- My Clouds are brown and festered with diseased, taste that of which you have sewn.
Bash 20%--My lightning Quick reflexes will leave you in shock and awe
Weak Constitution--"Ah you have never been in the presence of a god before? Tremble before my mighty power"

Sorry no levels given on attributes but it really depends on the game play acid rain is typically a stronger farmer but monsoon can eat through opponents with precision, so play to your opponents weaknesses. WC is a bit cliche, but hey you have two power spells plus the ability to amp your teamates striking power go for it.

As far as items i like to rush crown of ages then ring of mastery for hp, after that if you have a good lead agility all the way, if not think about augmenting with speed set or burning halo. To keep with the theme Lightning ax is fun.
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PostSubject: Re: Raden --The Storm Panda   Thu Mar 15, 2012 11:45 pm

I actually got a random very similar to this earlier.I am usually not a fan of the double nukes but it does work well with WC my main concern would be a limited mana pool but then again thief's mask will take care of that early-mid game.

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PostSubject: Re: Raden --The Storm Panda   Fri Mar 16, 2012 12:39 am

That is what absorb mana is for, plus remember you dont have to have that much mana 1 nuke is for farm the other for duels and you have a good auto attacker if you rush mastery then speed demon. gives you plenty of mana you can even steal an extra cast or 2 with absorb mana.
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PostSubject: Re: Raden --The Storm Panda   Fri Mar 16, 2012 2:18 am

The thing about dual nukes that make them fail is one nuke is usually too weak to matter and by the time you get to the next creep wave your primary nuke is usually already cooled down. Anyone who has used a double farmer can tell you your usually using one ability more then the other all game long. This build works well mainly because of weak constitution.

For fun you can also try
Monsoon, Stun Field, Consume, Weak and be close to your theme. For this one you only need 1 point in WC and your golden.




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PostSubject: Re: Raden --The Storm Panda   Fri Mar 16, 2012 1:30 pm

Yeah that's a much stronger build.

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PostSubject: Re: Raden --The Storm Panda   Fri Mar 16, 2012 11:40 pm

Good idea about the 1 point wc negating item resistance is all that is really needed.
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PostSubject: Re: Raden --The Storm Panda   Sun Mar 18, 2012 3:16 am

Yeah you could always stack it though the whole build is very versatile
.

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PostSubject: Re: Raden --The Storm Panda   Sun Mar 18, 2012 12:40 pm

One otf the things i Like about it is it's versatility, the only hard counter for early game is avatar, but by late game you should have them out leveled with so having so much farming power, your auto attacks should rape them.
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PostSubject: Re: Raden --The Storm Panda   Sun Mar 18, 2012 11:23 pm

Well in his build there is no reason not to level it. In a build with more spell damage in it say spike armor vs. melee or static shock it's more favorable to just put 1 point. Although if your opponent has Mage Killer Aura you have no choice but to level dump into it.

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PostSubject: Re: Raden --The Storm Panda   Mon Mar 19, 2012 10:25 am

Raiden*
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PostSubject: Re: Raden --The Storm Panda   Mon Mar 19, 2012 11:31 am

I would highly suggest going with force push over acid rain.

face it, you will have to pick a farmer and stick with it. In this situation, WC is countered by AMS; monsoon hits through AMS, monsoon is the better choice. Absorb mana is good to put a few points into early. Those few points mean that your off-farmer is getting no points. Having an off-farmer 4 levels lower than your main farmer makes it useless.

Force push has some minor spell damage, but the slow and disable means that they are stuck in your monsoon for the full duration. This will also come in handy when you get a fire shield later in the game. If nothing else, force push is a nice disable; if somehow your entire build is countered (any stun, amiright?), you still have force push plus agility auto attack.

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