Custom Hero Arena Discussion
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in
Search
 
 

Display results as :
 
Rechercher Advanced Search
Latest topics
» Hosting
Sun Oct 15, 2017 9:57 am by baneofdeath

» Anyone Alive?
Fri Oct 06, 2017 5:24 am by burntbread

» Hosting
Fri May 05, 2017 7:32 pm by baneofdeath

» Starcraft 2 CHA Alpha Testing
Mon Dec 05, 2016 7:13 am by Glorn2

» yeti's watery defender's build
Sat Nov 05, 2016 4:23 pm by baneofdeath

» I'm Back Bitches
Thu Sep 29, 2016 7:35 am by Glorn2

» Speedrun CHA
Sat Aug 27, 2016 6:07 pm by carefulibite

» Any one up for some CHA?
Fri May 13, 2016 4:50 am by burntbread

» Oh snap
Sun Nov 29, 2015 4:10 pm by vonmahs

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Top posters
Glorn2
 
Mr.Blonde
 
Wrathtoruin
 
verti89
 
epicpowda11
 
carefulibite
 
Sharky
 
Shankz
 
Pissonmyhands
 
imsofattest
 

Share | 
 

 In game unit score

View previous topic View next topic Go down 
AuthorMessage
carefulibite
Blue Balls
Blue Balls
avatar

Posts : 785
Join date : 2009-07-06
Location : A little south of sanity

PostSubject: In game unit score   Thu Sep 15, 2011 12:58 am

I don't know it might be neat knowing how many creeps you killed.
Back to top Go down
View user profile
Glorn2
Ohh Captain our Captain
Ohh Captain our Captain
avatar

Posts : 3720
Join date : 2009-07-03
Age : 29
Location : Guilford, NY

PostSubject: Re: In game unit score   Thu Sep 15, 2011 8:55 am

I have thought about this before; but the idea of having to update a scoreboard every time a creep is killed is pretty lag-tastic. Saving it to a variable and stuff wouldn't be difficult at all. In fact this is how simple it would be:

A unit dies
Unit is owned by neutral hostile
set UNITS_KILLED(Player number of (owner of killing unit)) to UNITS_KILLED(Player number of (owner of killing unit))+1

BAM, and it is saved.

The problem comes with presenting the information, and saving the variable every time a creep dies. CHA has wayyyy too much shit going on, and everything I add leads to possible game crashes for shitty players, and lag spikes for less shitty players, and many lag spikes for wrathbot.

If it were a -kills thing, it wouldnt be bad. But then only like, 1 outta 50 players would use it. and what would be the point of this? to announce "I carry my team" wouldnt that be shown in the fact that you have 3X their items from stats? to make it something actually viewable on a scoreboard (the less-asinine way to do it) would be toooooo laggy.

****************************************************************
Back to top Go down
View user profile http://chao.forumclan.net
Wrathtoruin
OVER 900!!!
OVER 900!!!


Posts : 901
Join date : 2009-10-21
Age : 27
Location : Actual Hell on Earth

PostSubject: Re: In game unit score   Thu Sep 15, 2011 9:36 am

If anyone wants to send me 2 gig sticks of ddr it will fix all the lag problems on wrathbot.Otherwise I did get a laptop but its also 10 years old and while I can beat someone to death with it.The laptop is not much better than my pc.

****************************************************************
Back to top Go down
View user profile
carefulibite
Blue Balls
Blue Balls
avatar

Posts : 785
Join date : 2009-07-06
Location : A little south of sanity

PostSubject: Re: In game unit score   Thu Sep 15, 2011 5:29 pm

Wow I had no idea it could cause such problem. It makes sense now that I think about it. Blood Tourny is a good example of what your talking about. Players often lag or drop out as the blood points are being counted.
Back to top Go down
View user profile
Glorn2
Ohh Captain our Captain
Ohh Captain our Captain
avatar

Posts : 3720
Join date : 2009-07-03
Age : 29
Location : Guilford, NY

PostSubject: Re: In game unit score   Thu Sep 15, 2011 9:49 pm

Blood tourny is a pretty decent example. Generally, it is just "too much stuff happening at the same time" that can cause people to crash. CHA has a lot going at different times, so adding something that is constantly happening will make a lot of opportunity for crashing.

Blood tourny, when units die not only does it change the scoreboard, but it makes that obnoxious graphic (graphic leaks are the largest leaks) and it changes the variables. Combine this with the ~800 attack orders going on at all times, and the fact that the entire blood tourny system is run by an looping trigger that triggers every .2 seconds... and, well... it is set-up to be destroyed.

****************************************************************
Back to top Go down
View user profile http://chao.forumclan.net
Sponsored content




PostSubject: Re: In game unit score   

Back to top Go down
 
In game unit score
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Blokus Game Giveaway *Canada and usa only*
» Future Forward Game Changer Award 2011
» Learning Palace Blurt Game Giveaway! *usa only*
» SoBe Lifewater Facebook SUMMER OF SoBe Game *usa only*
» The Pun Game Thread

Permissions in this forum:You cannot reply to topics in this forum
Custom Hero Arena Revolutions :: Map Related Discussion :: Suggestions-
Jump to:  
Free forum | © phpBB | Free forum support | Contact | Report an abuse | Create a forum on Forumotion