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 YouTD

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Subz
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PostSubject: YouTD   Sat Jul 30, 2011 4:39 am

Hey Glorn, do you know the bot's name(s) that host this map?

Also, would you like to play? lol...
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PostSubject: Re: YouTD   Sat Jul 30, 2011 3:46 pm

Uhhh, if you are on later tonight (9 PM easter) i will play one for you.

I am not positive on the names, I know 1 bot is called Drifter but no one ever joins that bot.

there is another bot hosted by clan-bots, i forget the number of the bot though.

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PostSubject: Re: YouTD   Sat Jul 30, 2011 8:36 pm

Alright, I found one called "Drifterbot" and the other is called "Bots-Host2". Took me forever to find them.
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PostSubject: Re: YouTD   Mon Aug 01, 2011 4:34 pm

youTD is fun i gess if you can get a group of like 3 or 5 to play but then its boring when it down to 2-3 people
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PostSubject: Re: YouTD   Mon Aug 01, 2011 4:51 pm

I bet FuFU Ninjas is better, Charge would agree with me.
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PostSubject: Re: YouTD   Tue Aug 02, 2011 2:30 am

fmdragon wrote:
youTD is fun i gess if you can get a group of like 3 or 5 to play but then its boring when it down to 2-3 people

I like Drifterbot, because you can make the lanes connected and all work together, solo is just shitty, your all by yourself and have no one to watch your back.

The shitty thing is, no one joins Drifter.
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PostSubject: Re: YouTD   Tue Aug 02, 2011 2:58 am

Me and Charge recently stumbled upon Custom Hero Survival, Its pretty cool make a custom hero and see how long u can survive waves of creeps. Its still custom hero jsut a diff pace x.x havent figured out which bot hosts it but weve been keepin our eyes open
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PostSubject: Re: YouTD   Tue Aug 02, 2011 7:49 am

I've seen a few Custom Hero Survivals out there, the majority suck fat dick though.
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PostSubject: Re: YouTD   Tue Aug 02, 2011 10:04 am

Shankz wrote:
Me and Charge recently stumbled upon Custom Hero Survival, Its pretty cool make a custom hero and see how long u can survive waves of creeps. Its still custom hero jsut a diff pace x.x havent figured out which bot hosts it but weve been keepin our eyes open

Yea my bro likes to play that one me personally Id just wait until the first or second boss and team kill everyone and jack their shit. Heres the easisest way to survive pick your hero super duper quick drop ank -repick pick up ank drop again -repick do that about 50 or so times before times runs out and you will never ever die. Grab bash after maxing attack speed kill yo allies they will try and group up on you but with 50x Revival they maybe make you use up 6 charges and you will kill them and have their items gg scrubs. lol! lol! lol! Happy Hunting
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PostSubject: Re: YouTD   Wed Aug 03, 2011 8:46 am

the custome hero line wars is fun to a point but its no fun if u got a crit and life steal on a str or agi hero with range or melee u wont die fast so no point really un less a nother player attacks.
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PostSubject: Re: YouTD   Wed Aug 03, 2011 9:34 am

tis why u play cha-line wars ^^
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PostSubject: Re: YouTD   Wed Aug 03, 2011 3:31 pm

i think glorn should take custome hero line wars and alter it and make it better.. and add a hidden hero for us chao members to use on it when we earn it lol. like put cha and line wars togeather sorta type thing.
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PostSubject: Re: YouTD   Wed Aug 03, 2011 4:00 pm

Yeah, wouldnt it be neat if a game like that existed?

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PostSubject: Re: YouTD   Wed Aug 03, 2011 4:50 pm

yeah glorn why dont u get right on that? Very Happy
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PostSubject: Re: YouTD   Thu Aug 04, 2011 2:30 am

Any word on that CHA RPG? lol
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PostSubject: Re: YouTD   Thu Aug 04, 2011 2:57 am

pretty sure due to lack of time and interest glorn abandoned the project.
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PostSubject: Re: YouTD   Thu Aug 04, 2011 6:45 pm

Yeah; I still have the map and all, but, yeh know. Was more a learning experience than anything. I am home 1-2 days a week, and dont wanna spend that time editing. If anyone wants a copy of it, to use as a learning tool for editing RPG type games, lemme know... I still gotta send it to shankz as well. There are a lot of very advanced systems to take from it.

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PostSubject: Re: YouTD   Fri Aug 05, 2011 1:31 am

I'd like a copy please.

A shame you never finished it, I would have loved to play it.
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PostSubject: Re: YouTD   Fri Aug 05, 2011 7:36 am

sub why dont u take over the project and start maken some maps u too shanks im sure both of u can make ggood even great hero games with it.
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PostSubject: Re: YouTD   Fri Aug 05, 2011 10:44 am

I could...but i have a super short tention span and would get bored within a month. Not to mention some of the systems glorn uses are just beyond my mapping capabliltys.
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PostSubject: Re: YouTD   Sat Aug 06, 2011 2:58 am

fmdragon wrote:
sub why dont u take over the project and start maken some maps u too shanks im sure both of u can make ggood even great hero games with it.

While I am an experienced map editor, (haha, I'm editing a Star Craft 2 map as I type this) I don't know if I could make a good RPG map.

I could try, but trying to impress you guys would be quite a feat. I guess it depends on how far Glorn got really...
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PostSubject: Re: YouTD   Sat Aug 06, 2011 3:10 am

you ability to edit should not be limited by how much is already done for you.

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PostSubject: Re: YouTD   Sat Aug 06, 2011 6:24 am

Glorn2 wrote:
you ability to edit should not be limited by how much is already done for you.

That's not what I mean. It's just, running a radio show (don't ask), staying active with my TF2 clan, working on my SC2 map, and a whole host of other shit, like family visiting soon and work of course it would be hard for me to dedicate time to it. I'd love to work on it every now and again, but if I did, it would take a while for me to finish, and if I did, I doubt you'd guys be around to bask in the fruit of thy labor.

EDIT: Speaking of this; have you edited with the editor for SC2 Glorn? I have a couple questions involving my interger values and my victory/defeat trigger.
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PostSubject: Re: YouTD   Sat Aug 06, 2011 11:50 am

I am yet to see the SC2 editor. I am hoping to get a chance to study it this winter. I can take a look at a trigger for you if you want though; generally triggers are just logic anyways. I'm pretty good with integers.

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PostSubject: Re: YouTD   Sat Aug 06, 2011 8:45 pm

Glorn2 wrote:
I am yet to see the SC2 editor. I am hoping to get a chance to study it this winter. I can take a look at a trigger for you if you want though; generally triggers are just logic anyways. I'm pretty good with integers.

Alright, I fixed my intergers. But my win/lose conditions are still busted. I want it to be:

Events: Player owns 0 Buildings.
Variables: None.
Conditions: None.
Actions: End current scenario in defeat for current player.

Unfortunately, I can not find a "Player owns" event, nor a Defeat action. The new SC2 editor is incredibly advanced (which is great) but they hide some of these things in some of the weirdest of places. Drives me insane.

It took me 3 damn triggers just to get the AI to go on a rampage and attack the nearest targets until slain.


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