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 Healing Abilities

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Glorn2
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PostSubject: Healing Abilities   Thu Feb 17, 2011 2:05 pm

Lately, people have been... discussing healers... Claiming that some are OP compared to others. This obviously means than no one has ever done math on it. So, here is some number crunching on the average health per second and mana cost per second on all healing abilities in the game.

Math Example here, so I dont have to show my math on all of them:
Hibernate:
Level 7: 16.5 Cooldown, 240 mana cost, 575 Healed
Level 15: 17.5 Cooldown, 400 mana cost, 1175 Healed
Level 7: 575/16.5= 34.85 Life per second (life healed per second, comparing total healing to the cooldown). 240/16.5= 14.45 Mana per Second. (same as above)
Ratio: 35/14.5= 2.4 Health per mana Spent (rounding is easier)
Level 15: 1175/17.5= 67.14 LPS 400/17.5= 22.86 MPS
Ratio: 2.9

Wrath of God:
Level 7: 425/7= 60.7 LPS 175/7=25 MPS
Ratio: 2.4
Level 15: 825/7= 117.8 LPS 295/7= 42.1 MPS
Ratio: 2.8

Chain Heal:
Level 7: 900/28= 32.15 LPS 360/28= 12.85 MPS
Ratio: 2.46
Level 15: 2500/19= 131.6 680/19= 35.8
Ratio: 3.75

Holy Light:
Level 7: 1400/31= 45.16 450/31= 14.5
Ratio: 3.1
Level 15: 3000/28= 107.15 850/28= 30.35
Ratio: 3.56

Flash Heal: (Done over a 10 second period)
Level 7: 1600/7= 228.5 800/7= 144.3
Ratio: 1.6
Level 15: 5600/7= 800 1600/7= 228.5
Ratio: 3.5

Healing Ward:
Level 7: 1500/28= 57.7 265/28= 9.46
Ratio: 6.1
Level 15: 7000/26= 269 465/26= 17.88
Ratio: 15

LifeBloom:
Level 7: 666/8= 83.25 220/8= 27.5
Ratio: 3
Level 15: 1333/7= 190 380/7= 54.3
Ratio: 3.5

Unholy Aura:
Level 7: 19
Level 15: 84

Rally Cry: (No mana cost, since you regen more than you spend)
Level 7: 29
Level 15: 131

Rejuv:
Level 7: 1500/22= 68.2 310/22= 14.1
Ratio: 4.9
Level 15: 3100/20= 155 550/20= 27.5
Ratio: 5.6

Tranquility:
Level 1: 900/80= 11.25
Level 5: 6800/72= 94.45

Disclaimer:
This is based on healing per second assuming you are casting these heals whenever the cooldown is up. this does not take into account such things as banish, the ability to dispel a heal, interrupt a heal, kill a ward, ect. This is simply the healing per second, the mana per second, and the ratio of mana cost to health gain. Obviously, looking at some of the numbers, you can see why some skills are stronger than others. If you can 1 shot purge it, it is going to be stronger. Also you will notice I didn't take into account holy attacks, holy armor, vamp soul, ect. this is because they are entirely too situational.

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HLWG
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PostSubject: Re: Healing Abilities   Thu Feb 17, 2011 5:50 pm

So, basically what you are trying to say, is that the skills that cannot be blocked short of mana burn/vortex, are the lowest heals per mana per second, adn that the highest heals per mana per second are easily counterable. at least thats what i took from all of this.
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Shankz
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PostSubject: Re: Healing Abilities   Thu Feb 17, 2011 6:59 pm

Hibernate + Rejuv is sooo op. I played a game with charge in B14 and picked those. Granite he had vortex and was able to get rid of my juv, But before he put any points into it, it was fkin tooo strong.
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vonmahs
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PostSubject: Re: Healing Abilities   Fri Feb 18, 2011 5:50 pm

hibernate? which ability store is that in?
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Shankz
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PostSubject: Re: Healing Abilities   Fri Feb 18, 2011 7:00 pm

defensive. However it hasnt bene released yet. It only in the new edit(currently in beta).
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PostSubject: Re: Healing Abilities   Sun Feb 20, 2011 4:06 pm

oh cool. if yall dont mind me asking there going to be new spells?
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Shankz
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PostSubject: Re: Healing Abilities   Sun Feb 20, 2011 4:18 pm

There is Razz I think glorns added what 15 new spells? 11 new hereos? Something like that and theres even more to come! Very Happy
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vonmahs
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PostSubject: Re: Healing Abilities   Mon Feb 21, 2011 4:22 pm

wow i cant wait to play it.
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PostSubject: Re: Healing Abilities   Mon Feb 21, 2011 5:54 pm

Its not a big surprise heals are being refered to as imba think about it the biggest indirect buff regen can get is attack speed being nerfed. LOL you can wait its always the same game with new skills to learn how to counter or deal with or put up with. Because its new your going to have many going things are op or under powered until they either learn to counter it or how to play it.
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PostSubject: Re: Healing Abilities   Sat Mar 05, 2011 8:24 pm

could u put in holy armour plz? ? estimated or with max atk speed on slithers atking you or w.e.
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Glorn2
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PostSubject: Re: Healing Abilities   Sat Mar 05, 2011 8:27 pm

Holy armor at max level with a single hero with 2.0 BAT hitting you; the life regen per second is somewhere around 45 HP/s. This statistic ignores any missed attacks; as they are still considered attacks.

Tip: Get skellys and a speed set; then make your skellys attack you during a duel while you have a high damage reduction item. you will be healed for 200-800 HP/s depending on your luck.

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PostSubject: Re: Healing Abilities   Sun Mar 06, 2011 8:31 pm

so like farm skill, evasion, skellys, hp regen inniate, and holy armor would be good.
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Ignaciorocks
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PostSubject: Re: Healing Abilities   Mon Mar 07, 2011 10:31 pm

maybe instead of evasion u could try damage reduction, spiked armor, or frost armor.
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