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 Mode Removal

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Mr.Blonde
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PostSubject: Mode Removal   Sat Jan 15, 2011 12:18 pm

Can we just remove plant the bomb mode, since you cant play it without the game crashing about 2 secs later?
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Glorn2
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PostSubject: Re: Mode Removal   Sat Jan 15, 2011 1:11 pm

why not remove glad, cuz it doesnt end. and team brawl, because noobs quit it. and CTF, because you can turtle forever and the game wont end.

Orrrr; we can attempt to fix said issues? for the .03% of players who attempt them.

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Mr.Blonde
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PostSubject: Re: Mode Removal   Sat Jan 15, 2011 1:51 pm

i've tried playing plant the bomb mode, but after being fatal errored like 5 times in the past week it gets discouraging. plus you are confusing a problem with the map with a problem with the players when talking about brawl and ctf... at least in those modes its theoretically possible to finish the game.

but glad i did suggest decreasing the amount of rounds needed to win to 5... because 10 is just ridiculous.
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PostSubject: Re: Mode Removal   Sat Jan 15, 2011 5:52 pm

Yea I agree with blonde on this one the mode nearly always crashes and even when its played the guy grabbing the flag dies getting some what close to the spawn then some high hp fatass just grabs the thing and laughs as your attempts to kill him are futile. Tanks are extremely imba in that mode especially when they grab the flag second. Nearly nearly dead come on boom!!! MOTHER FUCKER!!!!!! lol tell me that doesnt happen to your team or theirs. That 10 second count down +tanky fatass =easy round win.
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PostSubject: Re: Mode Removal   Sun Jan 16, 2011 4:15 am

I would be for removing glad mode and Plant the bomb but I do actually play CTF once in a blue moon.I would love to see another free for all version but glad is just to imbalanced because you dont need any farming skills to make it work.

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PostSubject: Re: Mode Removal   Sun Jan 16, 2011 10:58 am

i think we should keep all the modes..... they are all fun to certain people even if one of you doesnt like so and so about so and so mode. sure most of the non-normal modes are less balanced and there are many strategies you can use to easily win, but glorn can fix these things, and also modes in clan games are alot different than a glad/team brawl/ctf/ptb in a pub game with noobs, as everyone knows what they are doing and its alot of fun and harder to win using a imbalanced strat that you use to own pubs
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PostSubject: Re: Mode Removal   Sun Jan 16, 2011 1:41 pm

Pff fuck that rofl. Want scrubbie ass morons to stop picking gay ass lame modes just mass leave on their ass. Tolerate it and it becomes the norm. Here is what you do the next time some skilless fag picks short start call him anoob and leave. If all of your team does it the dumb fuck has no choice but to join the next where he wont possibly be red. However if he has the same fucken result two to three god damn times in a row dumb fuck will get the damn hint and quit putting the mode every god damn time. Tollerate it and they keep doing it. I know they will find people willing to play but I swearz call something noob and keep doing the action every time you see it and eventually people copy and follow like the mindless sheep they are.

Or you can say the hell with this shit and host your own games. If your red its your way or the high way they pull this put level 20 shit kick and ban them for being a dumb fuck noob.
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PostSubject: Re: Mode Removal   Sun Jan 16, 2011 6:25 pm

as little sense as the above post makes (in terms of following what the hell is being said) he makes a few good point.

But also; I have found and fixed problems with both PTB and Glad modes. I need to test them both to be sure these are actually fixes; but considering i found @bad@ triggering, and fixed it... it might have a positive outcome on the game.

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Mr.Blonde
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PostSubject: Re: Mode Removal   Mon Jan 17, 2011 7:50 pm

another thing, can u make lagless compatiable with team brawl! because it usuallly takes out all boundaries and makes it kinda gay... so wrath can never play
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PostSubject: Re: Mode Removal   Mon Jan 17, 2011 8:47 pm

lagless should be disabled in that mode... or am I wrong? I could make the trees non destructables, I guess... maybe... lemme look into it...

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PostSubject: Re: Mode Removal   Mon Jan 17, 2011 9:53 pm

i played it like ummm 2-3 weeks ago and it removed all the trees on this edit, unless it was a freak accident idk what happened. another thing you could do was just surround the area with walls which, might actually look cooler.
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Glorn2
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PostSubject: Re: Mode Removal   Mon Jan 17, 2011 9:58 pm

walls are destructables also, i think... but, i can really use any model, and set it to a normal object, and it will work just the same.

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Ignaciorocks
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PostSubject: Re: Mode Removal   Mon Jan 17, 2011 10:59 pm

I think walls are nice; they will add more of an arena feel, plus it will look better, like Blondie said. Maybe you could also add some dead heroes on the arena, un-decayed. Like, you'd be running around the arena and all of a sudden come up on a dead Mt.King, then run the other way and stumble upon a dead Sea Witch. Might look nice.
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PostSubject: Re: Mode Removal   Tue Jan 18, 2011 3:33 pm

I dont know about all that ignatico but desturctable walls might be nice anything that would add the boundries in a way that won't cause those of us with wooden pcs to lag out.The main reason I got into cha is because it played so well.It was one of the few games that I could play with little or no lag that intersted me and its something I would not liked changed.

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PostSubject: Re: Mode Removal   Tue Jan 18, 2011 5:49 pm

Yeah, I try to keep lag at a minimum; which is why the load time is so god damn long... to avoid lag spikes during the game. With TB mode though; there will always have to be a line of something there, to block it off; which will cause minor lag for people like wrath. however, in TB mode; like 60 triggers that are normally runnning, will be shut off; allowing for smoother gameplay at the same time. Hopefully, they can cancel each other out.

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