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 Pot Change

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Mr.Blonde
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PostSubject: Pot Change   Wed Jan 12, 2011 9:34 am

This is a small suggestion. I think AMS pots should be target able on allied heros
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PostSubject: Re: Pot Change   Wed Jan 12, 2011 3:08 pm

Yes, i agree with you. It would make it so much easier in team games than getting the skill or having to trade items back and forth.
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PostSubject: Re: Pot Change   Wed Jan 12, 2011 9:42 pm

it would be nice to have this, but ams pots come with 2 charges, when duel starts just use one then give the other to ur ally. not much of a hassle, and i think glorn has more important things to worry about
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PostSubject: Re: Pot Change   Thu Jan 13, 2011 3:04 am

ya except later on when allies may have full inventories.
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PostSubject: Re: Pot Change   Thu Jan 13, 2011 1:49 pm

It would only be 1 click to change this potion. The reason I dont is because... It is a potion. You cannot drink a potion and have it heal your ally.

the real reason though; is that it is a really good item. It needs to take up an item slot. If you would prefer, I can double the damage absorbed, and make them a 1 time cast deal; so you wont be tempted with ideas like this. But no; allies are not gonna be able to use potions on you. If you want AMS, then buy a potion.

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Mr.Blonde
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PostSubject: Re: Pot Change   Thu Jan 13, 2011 1:55 pm

no way, making it a 1 time cast would weaken the items versatility as you can save the pot now to use later

how about this then don't make it targetable
make it instant cast upon yourself.
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PostSubject: Re: Pot Change   Thu Jan 13, 2011 5:41 pm

i think having 2 charges is alot better, having only one would make it pretty over powered vs big dmg nukes like silent night or death orb which do dmg all in one blast and will burn through one of ur charges making the other wasted, if you only had one charge, it would be a fail-safe spending like 1.5k to auto win you the duel vs someone with a big nuke. as for making it insta cast, i suppose that would make it a bit faster but generally wouldnt make much of a difference at all, you might even misclick it by accident at the wrong time when your trying to use a different item, and it would auto go off wasting it.
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PostSubject: Re: Pot Change   Thu Jan 13, 2011 6:50 pm

I agree that 2 charges is much better; which is why I made it like that. It is just my argument against allowing you to cast it on an ally. I will see if i can make it auto target yourself, rather than clicking it. However, I am not sure this is possible; because the skill is hardcoded into the game... it isnt triggered.

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PostSubject: Re: Pot Change   Thu Jan 13, 2011 8:56 pm

well yes, but i was thinking of just making an entire new ams pot from a trigger... i know that sounds difficult, but you should be able to do it in about... 4 mins max. just have a dummy cast ams on user. this would also allow you to throw on AMS absurdly quickly to dodge things like frost fall and flame strike, which you can still do, but is a little harder.
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