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 Chain Heal

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Mr.Blonde
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PostSubject: Chain Heal   Tue Dec 14, 2010 5:32 pm

Am i the only one who uses this ability? Its pretty sick with summons

think chain heal, watery defenders, parasite or anything really with late game ult, hell even demon or badger your shit won't die you can purge at it all day.
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Ignaciorocks
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 2:40 am

humm
how about chain heal, watery defenders, guardian ward, and puppet mastery?
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epicpowda11
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 2:40 am

I use it time to time in team games, although, touche with summons I'm going to give that a run.
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 2:43 am

Puppet Mastery is more of a DPS summon spell IMO. Defenders are more for the tankiness / spirit link, plus with that build you'd get sickly outfarmed unless it was a 3v3.. Toss in a farming ult instead of puppetmaster Wink
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 2:53 am

well my thinking was guradian ward + defenders would do the farming/tanking while i att from afar;
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 3:06 am

Well, in a 3v3 or even possibly a 2v2 you could pull that off. Don't ever try it in a serious 1v1 though, Farm Spell > Guardian ward as for farming in 1v1.
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Ignaciorocks
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 3:09 am

mmmmmkkk
so should i keep guardian ward and change ulti or should keep ulti and change ward?
hell, maybe i should change both
acid rain and holy armor?
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Glorn2
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 3:22 am

why is everyone missing the bestest picture here...

Goblins, hello? or skellys. But, yeh know; the longer the live, the more you get.

Personally, I will only pick chain heal in a 3v3 or more though. more bounces=more healed. Play your cards right and you can heal as much as tranquility with it; you just really need allies to hit with it, if you want it to be worth it.

Anyone remember my TB team builds?

EVERYONE GET CHAIN HEAL! a full team of chain heals is unkillable with flare or vortex. the CD combined with the healing...

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Mr.Blonde
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 3:47 am

it gets harder to use with max lvl skells and goblins, though i have pulled it off i wouldn't go out advocating it, it has a lot to do with seperating your summons and being able to micro which i don't trust most people with doing correctly

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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 4:44 am

Duz taking damage from spirit link triggered holy armour eeyore do you have to be directly attacked.
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 12:34 pm

must be attak'd

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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 1:24 pm

well badger couples perfectly with this build, extra devotion aura, extra heal bounce... its pretty sweet
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 4:27 pm

randomed mirrors w/ chain heal yesterday.
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 4:52 pm

mirrors chain heal watery defenders and acid anyone?
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 5:54 pm

i didnt get watery defenders Sad but i think i just realized how much i love the idea of watery defenders on mirrors though. i dunno if it'd be worth it too much though since if i was going to go for a "chain heal" build i'd main level it for sure. whats the max amount of bounces it gets :?
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 7:39 pm

not sure exactly... but its alot. like 9-10? enough to heal pretty much any summons and mirrors unless u wanna heal all ur skellys at same time
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 8:08 pm

yeah; im not positive, but i wanna say 10 or so. gaining some HP with each bounce.

still though; i wouldnt use this in a 1v1.

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Ignaciorocks
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 9:49 pm

gaining hp? I tought it healed less hp per bounce. Were talking about healing wave right?
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 10:10 pm

its like chain lightning. it gains damage per bounce.
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 10:26 pm

^^Yup^^ Dont use spirit with image it aint not that good.
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PostSubject: Re: Chain Heal   Wed Dec 15, 2010 10:52 pm

Spirit link divides damage taken across the chain. It is a really bad idea to put it on something like images, which get no spell reduction; and take increased damage.

Which is why watery defenders arent that good mid-late game, if you know what you are doing. Dont purge them; get a corrupt orb to take out their mild armor; and their 0 remaining armor is gonna transfer a lot of damage to their hero.

Similar concept as using fire orb splash to kill a hero by attacking any summons he may have.

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