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 *GameChangers* Revs2 Suggestions

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Senior All-Star
Senior All-Star

Posts : 1211
Join date : 2009-10-31
Age : 29
Location : Houston

PostSubject: Re: *GameChangers* Revs2 Suggestions   Sun Jan 09, 2011 10:22 pm

well the traps would move about like passive critters (sheep) etc, not teleporting all over the arena if that was unclear. and they would both move very very slowly. i would put them as critters and have them "wander" around the arena.
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Average Player
Average Player

Posts : 84
Join date : 2009-07-05

PostSubject: Re: *GameChangers* Revs2 Suggestions   Mon Jan 10, 2011 2:45 am

honestly im not saying i would like the changes i just thought there was more fighting over that one spawn when it was in the middle (i thought i saw somewhere u wanted to encourage pvp i cant think of a way that doesn't punish bad players that's why dota a very pvp heavy game is so unfriendly to noobs)

i might be remembering wrong about the one hitting them but i thought way back when it was possible (might have been back b4 i joined chao and i was just playing pubs way below my lvl idk i dont have the best memory)

once again its not that i want to bring that mid spawn back i just thought that the close game (when i played like 10 in a row vs dr) where always more of a fight back then which i thought was what you where asking for if you want a noob friendly enviornment im afraid i cant think of anything off the top of my head
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PostSubject: Re: *GameChangers* Revs2 Suggestions   Mon Jan 10, 2011 2:57 am

Are you bringing back fast leveling mode? where u get 150% xp? cuz I think of that when i see slow mode
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You Got a Blue Star!
You Got a Blue Star!

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PostSubject: Re: *GameChangers* Revs2 Suggestions   Mon Jan 17, 2011 9:38 pm

sorry i made a thread about it instead. i'm not sure how much attention the subject will get but i feel that discussion about changing the arena itself has been lacking...1-3 posts about it every month or so
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