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 CHAR-Line Wars

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Mr.Blonde
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PostSubject: Re: CHAR-Line Wars   Sat Nov 20, 2010 2:06 pm

well think about it like this its not gonna be a 1v1 game, its gonna be a large game like most custom line wars 4v4 minimum... which will make hitting 40 much harder esp since that game had wicked nasty creeps and you are already gonna turn the amount of creeps down
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Glorn2
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PostSubject: Re: CHAR-Line Wars   Sat Nov 20, 2010 2:31 pm

well, I want the level rate to be much slower; as it is, it is nearly impossible for players to send level 40 units before players can reasonably kill them. In our game, when did most of the leaks happen? In the first 10 minutes of the game. After that, we outleveled the creeps sent, and it was just free gold for us, on both sides. With the limiting of creeps sent, people will send stronger creeps!

In how many CHAR games do you hit 40? 40 is not some sort of requirement. We want people to be able to lose this game. In fact, I want everyone to lose this game, in a reasonably timely manner. Too much EXP and too much gold, make it so people cannot lose this game. By spreading shit out across a team, no single person can run out and solo the map and never ever die.


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Pissonmyhands
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PostSubject: Re: CHAR-Line Wars   Sat Nov 20, 2010 5:57 pm

those changes seem like things that are very reliant on a meta game. i think if u dont limit the creep number somehow theres always the possibility that the game will come down to how good someones computer is. btw i watched the replay i couldnt finish it. the replay managed to lag me out of wcIII :p
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Glorn2
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PostSubject: Re: CHAR-Line Wars   Sat Nov 20, 2010 8:24 pm

well, I edited all afternoon, and what I got:

scoreboard shows how many summon are on each side of the map, and how many summons youve sent.

Cap on 150 summons per side

Lowered summon recharge rate/how many can be spammed

Lowered gold gained from income

balanced income for imbalanced games.

NEED TO DO
Upgrade creeps with auras
pause auto summons during duel
stop income during duels
Level 5 summoning shop

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clearymike
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PostSubject: Re: CHAR-Line Wars   Mon Nov 22, 2010 7:39 pm

so how do we download this game Glorn?
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Pissonmyhands
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PostSubject: Re: CHAR-Line Wars   Mon Nov 22, 2010 8:22 pm

closed beta at the moment Very Happy you can ask glorn to play if you see him in channel though
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PostSubject: Re: CHAR-Line Wars   Fri Dec 10, 2010 1:07 am

So is their any updates to this game yet. Is it in open beta yet
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Glorn2
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PostSubject: Re: CHAR-Line Wars   Fri Dec 10, 2010 1:31 am

not quite. I plan to get it out before the tourny starts on the 17th. I was making some finishing touches this morning and got a fatal error with my kick system; remade it 3 times, same problem. Gotta get that fixed; and test another few things that were giving me troubles. However, for the most part; the game is working and I should have a working public version before the 17th.

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tylerman86
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PostSubject: Re: CHAR-Line Wars   Fri Dec 10, 2010 2:14 am

okay sweet thank you
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FeniXx
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PostSubject: Re: CHAR-Line Wars   Sat Dec 11, 2010 9:21 pm

so i wanna try char-lw ..

^^

someone can host map for me?

or better ; play with me? Smile
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Glorn2
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PostSubject: Re: CHAR-Line Wars   Thu Feb 17, 2011 12:57 pm

http://www.hiveworkshop.com/forums/map-development-202/custom-hero-arena-line-wars-182566/#post1754856

You can download this at that site. Hopefully we can convince tuus to throw it on his lovely bot.

I forgot I was working on this, and it has been updated for a while...

Lets see what the pubbies think of it...

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Wrathtoruin
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PostSubject: Re: CHAR-Line Wars   Sat Jul 02, 2011 9:02 am

I do have to agree with Sharkey's post in the Wrathbot thread.Having a shop just for creep upgrades would be cool.Give them Hp ,attack and armor bonus, etc

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Glorn2
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PostSubject: Re: CHAR-Line Wars   Sun Jul 03, 2011 2:31 pm

hmmm.... you think it would be better to not have a difficulty then? I could make a base level of creeps, it would prolly be the current "Normal" difficulty. to have easy-insane difficulties would make it a little silly to allow you to buy upgrades. By that, I mean that trying to make various increments for all levels of creeps would be pretty difficult.

Assuming we just use a base of "normal difficulty" and set the HP of creeps with difficulty levels, what ideas do we have for ways to make this work?

We can do damage, attack speed, move speed, spell damage reduction, armor, HP regen.

there are other things I could do also, if you guys wanna think them up. Really, any passive in the game, I can add to the units as they are spawned. I could also add abilities, but that would be rough; giving all creeps a single skill. Kinda boring and broken. auras of course, would be the easiest to do; and passive abilities second easiest. I can do "chance" to add skills also. Like, a 10% chance that a creep will spawn with spell immunity. 1% chance that a creep can be granted a chain heal, healing X life. Stuff like that. I would like a max of 12 things though, so I can fit it all in 1 shop. If we get a really good list of things though, I could make a second shop.

Also, what should these upgrades cost? gold? that is my thoughts, anyone is free to argue. Aslo, I think there should be no income from spending money on these upgrades.

Offer some ideas, I will see what I can do with them.



Next Question:
Creep spawns?
Should I keep it how it is, randomly spawns a unit of that level from CHA, or should I remake the entire thing, so every level is a specific creep? Or just limit it, make maybe 2-3 different creeps; and every time you upgrade the shrine. this would allow me to limit the max number of units in the game. this would also be a good deal of work; and if it is an "ehh, either way doesnt matter" type deal, then I simply wont do it. Personally, I think this way is a bit more unique than the standard method of summons; but have gotten complaints about it.

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carefulibite
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PostSubject: Re: CHAR-Line Wars   Mon Jul 04, 2011 3:17 am

I kind of like the random system we have now. I think the hardest point of cha line wars is the beginning point of the game. This is the point where the players are very limited to how they can handle the creeps. Have any of ever played custom hero survival? At the very beginning stage of the game you are equipped with ankh of reincarnation, a potion of lesser healing with 4 charges, and a lesser mana potion with 4 charges. Giving players something along those lines can help them survive what is right now the leakiest stage of the game. If all goes well they should use up most of the potions and even the ankh of reincarnation before the first duel. Mean while this can buy players ample time to acquire items they need. Also before I forget your lumber values with Super and Short start is really low.
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Wrathtoruin
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PostSubject: Re: CHAR-Line Wars   Mon Jul 04, 2011 9:06 pm

I agree the hardest part is getting started.

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Glorn2
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PostSubject: Re: CHAR-Line Wars   Tue Jul 05, 2011 12:47 am

That is one of the reasons I gave so many lives though. I guess starting everyone with a stack of potions would be nice though.

Any other suggestions?

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epicpowda11
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PostSubject: Re: CHAR-Line Wars   Sat Jul 09, 2011 3:03 am

I completely forgot you made this, lets play it real soon.
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Wrathtoruin
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PostSubject: Re: CHAR-Line Wars   Sat Jul 09, 2011 8:37 pm

Well I will go ahead and post a how to post on changing the bot map back and forth for priv games and auto hosting I'm also going to be handing out bot admins to all active clan members.Shamans will be root admins.

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epicpowda11
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PostSubject: Re: CHAR-Line Wars   Sat Jul 09, 2011 10:09 pm

I would go grunt and higher. We have had really bad experience with going it out to all active before.
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Wrathtoruin
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PostSubject: Re: CHAR-Line Wars   Sun Jul 10, 2011 12:05 am

Well as we discussed all clan members have admins some just more limited than others.

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